Lightmare
Humans have come to trust the light and fear the darkness. It makes sense; things can be seen in the light, but you never know what is even right in front of your face in the dark. For millennia, spell casters have almost uniformly cast magic based on either radiance or shadow. Not the Lightmares, who bend the interwoven celestial magics, and the light and darkness themselves, to their will to fight the demons and fallen angels who have taken control of their homeland.
The Lightmare is a primary spellcaster with high power in the fields of both damaging and healing, with some support and crowd control as well.
Class type: Spellcaster
Roles/functions: Ranged magic damage, healing, support, crowd control
Class features:
Can convert damage to healing and vice versa
Takes less magic damage
Resistant to silencing and blinding effects
Class abilities:
Healing and shielding
Tons of light and shadow damage in all forms; up front, area of effect, and over time
Buffs to teammates that grant extra actions
Magic-proof zones
Legendary Abilities
Big Bang Blast: Shoot long-distance beam
The Light of Luminar: Massive heal for the entire group